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mental ray area lights

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Message 1 of 3
Jimbo_1975
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mental ray area lights

hi guys

im just working on some lighting for a shot using mental ray area light (yes i have enabled use light shape). I have alot to do in the scene

but i just wondered why you get the sharp lines on the attached, is there no way of smoothing this out or is this how area lights react to walls etc?

I also wondered if anyone has any lighting workflow tips?

also, what is the actual idea behind using lens/light shaders? are they more for outdoor scenes with physical sun and sky?

 

Thanks guys

 

Jimbo

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Message 2 of 3
damaggio
in reply to: Jimbo_1975

Hi Jimbo , you can try to switch the area light to a sphere or you can create a polygon box for the light fixture and put the are light inside .... Like a real light in the real world would  be inside a light fixture ... Also make sure the light is not huge but similar in size to a real light .

Message 3 of 3
Jimbo_1975
in reply to: Jimbo_1975

Ok, cheers skipper 🙂

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