Maya Texture Filter

Maya Texture Filter

ethancollins9
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Message 1 of 6

Maya Texture Filter

ethancollins9
Contributor
Contributor

Good Evening

 

I am having a problem, My textures that come out of Substance Painter, get almost 50% more darker when imported into maya, and no matter what I do in Substance the texture is still extremely dark in Maya

 

Base Texture straight out of Substance

regular.jpg

 

Then once I import the texture into Maya it gets insanely dark and is basically unusable. I have tried changing the color space from SRGB to RAW and no change occurs, I have lightened the texture in Substance but it doesn't fix anything, The issue is inside Maya and I don't know what setting got changed 

 

Maya Filter Adds Darkness

Maya_Filter.jpg

  

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1,609 Views
5 Replies
Replies (5)
Message 2 of 6

Christoph_Schaedl
Mentor
Mentor

Looks like you are tonemapping the viewport.

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https://linktr.ee/cg_oglu
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Message 3 of 6

ethancollins9
Contributor
Contributor

I have this option turned off and the texture still appears dark. 

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Message 4 of 6

wzwow
Advocate
Advocate

maya still cannot blur texture with a node???

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Message 5 of 6

artfully3d
Advocate
Advocate

The Maya image you provided, is in a render window. Is it just appearing darker due to the lighting within your scene?  Apologies if the following is already how you are comparing, but just to be sure --

 

A good way to compare the brightness/color between the file from substance painter and the file after you have imported it into Maya is to look within the Hypershade. There is a tab near the top called Textures, which will show you a thumbnail of every external texture file in your Maya scene. The thumbnail should color match your original file from Substance.

artfully3d_0-1668119368070.png

From there you can right click the texture and choose "Test Texture", which will open it in a render window. 

 

The initial preview, at least in my own testing, is brighter than the original until I change the render window mode to RAW. Which is here (image). In the screenshot you linked, your display mode is set to a tone map.

artfully3d_1-1668119463660.png

 

If this still doesn't help, a go-to resource I sometimes look back on is an article posting from Substance, it does talk about color management settings https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

 

If it's still not working correctly, you could consider linking the texture or zip up the scene and the texture for more troubleshooting help.

 

Message 6 of 6

ethancollins9
Contributor
Contributor
Accepted solution

Thank you for the response, 

 

The Issue was an old .tx file that was being read instead of it reading the new output texture.