Hi forum goers,
Can anyone recommend an easy to use, easy to setup render manager for Maya using Arnold render nodes? I see backburner is suggested through Autodesk documentation, but I've never been able to get it to work properly for Maya when I last used it with Mental Ray. I did, however, get it running for 3Ds Max. I didn't spend too much time with it though, so If it is the go-to software for this then I'll read more into it.
Anyhow, any suggestions? 😃
We've been encountering some hard to solve, seemingly random errors with backburner and maya arnold. I don't have experience with other render managers for maya, but I hope this small list sparks conversation:
Commercial:
Open source:
https://www.flamenco.io/ - only for blender?
http://cgru.sourceforge.net/afanasy/doc/afanasy.html
http://code.google.com/p/arsenalsuite/
I've researched deadline as well as pipeline FX, and both seem to have a good following. Another is Smedge which is seemingly user-friendly and allows up to 4 machines to run it without licenses. Great for small render farms.
Since my initial post, we've decided to try Backburner and have had success with it aside from being able to figure out how to assign our newly acquired Arnold nodes to each machine. Still watermarked. I'm leaving it to my technical lead to figure out
Hi!
Some more (no recommendation, jut to fill up the list):
https://www.vvertex.com/muster-details.php
Can't find what you're looking for? Ask the community or share your knowledge.