Message 1 of 8
Maya 2017 batch render crashing

Not applicable
12-07-2016
10:25 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
we have a render farm that's using Maya 2015 and v-ray.
we're trying to upgrade it to Maya 2017 and a newer version of vray but are running into an issue of the Maya batch render crashing.
its odd, it will sometimes spit out a successful frame but most of the time it will crash immediately.
below is a render log showing it render a frame then repeatedly crash trying to render more
the scene is a very basic sphere on plane with directional light
this is in Maya 2017 update 2 - vray 3.40.06 - running on windows 7
Thanks!
-Daniel
12/6/2016 Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" Stack trace: Fatal Error. Attempting to save in C:/Users/sequence/AppData/Local/Temp/sequence.20161206.1237.ma // Maya exited with status -1073741819 12/6/2016 Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" Stack trace: Fatal Error. Attempting to save in C:/Users/sequence/AppData/Local/Temp/sequence.20161206.1354.ma // Maya exited with status -1073741819 12/6/2016 Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" Stack trace: Fatal Error. Attempting to save in C:/Users/sequence/AppData/Local/Temp/sequence.20161206.1357.ma // Maya exited with status -1073741819 12/6/2016 Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" Stack trace: Fatal Error. Attempting to save in C:/Users/sequence/AppData/Local/Temp/sequence.20161206.1422.ma // Maya exited with status -1073741819 12/6/2016 Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" VP2 Error : Failed to initialize graphics device. Failed to register registerFragments.pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, VectorRender, gameFbxExporter, renderSetup, OpenEXRLoader, lookdevKit, Unfold3D, Type, fbxmaya Maya 2017 importing module pymel 1.0.9 (C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\pymel\__init__.py) [2016/Dec/6|14:27:22] V-Ray: V-Ray for Maya version 3.40.06, revision 27073 from Nov 22 2016, 21:23:16 [2016/Dec/6|14:27:22] V-Ray: V-Ray core version is 3.25.01 Initializing V-Ray for Maya [2016/Dec/6|14:27:23] V-Ray: Loading plugins from "C:\Program Files\Autodesk\Maya2017\vray/vrayplugins/vray_*.dll" [2016/Dec/6|14:27:24] V-Ray: 75 plugin(s) loaded successfully [2016/Dec/6|14:27:24] V-Ray: Finished loading plugins. Warning: V-Ray: Could not get the renderer Warning: }; Warning: "C:/Program Files/Autodesk/Maya2017/scripts/others/imageFormats.mel" line 65.2 : Global variable is already initialized; this occurrence is ignored. [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7) [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3) [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2) [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4) [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9) [2016/Dec/6|14:27:25] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF) Error: line 1: line 1: Cannot find procedure "shaderBallRendererMenuUpdate". File read in 2.8 seconds. Result: P:/_Test_Renders/maya_vray_2017/scenes/maya2017Test_04__4432.mb Warning: int $interactive = 1; // for Flag -interactive Warning: "C:\Users\sequence\AppData\Local\Temp\AST7E93976.tmp" line 9.21 : Redeclaration of variable "$interactive" shadows previous declaration at line 7. Previous value will be overwritten by explicit initializer. V-Ray: Starting render [2016/Dec/6|14:27:25] V-Ray: Exporting scene to V-Ray. [2016/Dec/6|14:27:25] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s) [2016/Dec/6|14:27:25] V-Ray: Translating scene geometry for V-Ray [2016/Dec/6|14:27:25] V-Ray: Total time translating scene for V-Ray 0h 0m 0.0s (0.0 s) [2016/Dec/6|14:27:25] V-Ray: Rendering. [2016/Dec/6|14:27:25] V-Ray: Clearing bitmap cache memory... [2016/Dec/6|14:27:25] V-Ray: Rendering frames. [2016/Dec/6|14:27:25] V-Ray: Updating frame at time 1.00 [2016/Dec/6|14:27:25] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s) [2016/Dec/6|14:27:25] V-Ray: Preparing renderer... [2016/Dec/6|14:27:25] V-Ray: Using Intel Embree ray server [2016/Dec/6|14:27:25] V-Ray: Preparing scene for rendering... [2016/Dec/6|14:27:25] V-Ray: 1 lights found. [2016/Dec/6|14:27:25] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2016/Dec/6|14:27:25] V-Ray: Preparing scene for frame... [2016/Dec/6|14:27:25] V-Ray: Compiling geometry... [2016/Dec/6|14:27:25] V-Ray: Using embree ray tracing. [2016/Dec/6|14:27:25] V-Ray: Building embree static accelerator ... [2016/Dec/6|14:27:25] V-Ray: Building embree static trees took 97 milliseconds [2016/Dec/6|14:27:25] V-Ray: Rendering image... [2016/Dec/6|14:27:25] V-Ray: Start progressive rendering, server mode 0, perform rendering 1 [2016/Dec/6|14:27:25] V-Ray: Progressive sampling base buffer memory usage: 16.17 MB [2016/Dec/6|14:27:25] V-Ray: Additional progressive sampling filter buffers memory usage: 178.18 MB [2016/Dec/6|14:27:26] V-Ray: Noise threshold lowered to 0.142857 with 12.5 percent active pixels. [2016/Dec/6|14:27:27] V-Ray: Noise threshold lowered to 0.090909 with 0.2 percent active pixels. [2016/Dec/6|14:27:27] V-Ray: Noise threshold lowered to 0.052632 with 0.3 percent active pixels. [2016/Dec/6|14:27:27] V-Ray: (Estimated time remaining: 0h 0m 11.7s): 13 % completed [2016/Dec/6|14:27:27] V-Ray: Noise threshold lowered to 0.028571 with 0.9 percent active pixels. [2016/Dec/6|14:27:27] V-Ray: (Estimated time remaining: 0h 0m 5.9s): 24 % completed [2016/Dec/6|14:27:27] V-Ray: Noise threshold lowered to 0.014925 with 1.7 percent active pixels. [2016/Dec/6|14:27:27] V-Ray: (Estimated time remaining: 0h 0m 2.4s): 46 % completed [2016/Dec/6|14:27:27] V-Ray: Final noise threshold set: 0.010000 [2016/Dec/6|14:27:27] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 96 % completed [2016/Dec/6|14:27:30] V-Ray: Progressive rendering finished: specified noise level reached [2016/Dec/6|14:27:30] V-Ray: Sampling level reached: 13.15 subdivs (496 passes) [2016/Dec/6|14:27:30] V-Ray: Number of raycasts: 18132871 (34.98 per pixel) [2016/Dec/6|14:27:30] V-Ray: Camera rays: 1527587 (2.95 per pixel) [2016/Dec/6|14:27:30] V-Ray: Shadow rays: 9408884 (18.15 per pixel) [2016/Dec/6|14:27:30] V-Ray: GI rays: 0 (0.00 per pixel) [2016/Dec/6|14:27:30] V-Ray: Reflection rays: 7196400 (13.88 per pixel) [2016/Dec/6|14:27:30] V-Ray: Refraction rays: 0 (0.00 per pixel) [2016/Dec/6|14:27:30] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2016/Dec/6|14:27:30] V-Ray: Number of light evaluations: 2715705 (5.24 per pixel) [2016/Dec/6|14:27:30] V-Ray: Number of intersectable primitives: 960 [2016/Dec/6|14:27:30] V-Ray: SD triangles: 960 [2016/Dec/6|14:27:30] V-Ray: MB triangles: 0 [2016/Dec/6|14:27:30] V-Ray: Static primitives: 0 [2016/Dec/6|14:27:30] V-Ray: Moving primitives: 0 [2016/Dec/6|14:27:30] V-Ray: Infinite primitives: 0 [2016/Dec/6|14:27:30] V-Ray: Static hair segments: 0 [2016/Dec/6|14:27:30] V-Ray: Moving hair segments: 0 [2016/Dec/6|14:27:30] V-Ray: Successfully written image file "P:/_Test_Renders/maya_vray_2017/images/maya2017Test_04.png" [2016/Dec/6|14:27:30] V-Ray: Total frame time 0h 0m 5.4s (5.4 s) [2016/Dec/6|14:27:30] V-Ray: Total sequence time 0h 0m 5.4s (5.4 s) [2016/Dec/6|14:27:30] V-Ray: Render complete [2016/Dec/6|14:27:30] V-Ray: ======================== [2016/Dec/6|14:27:30] V-Ray: Clearing exporter memory... [2016/Dec/6|14:27:30] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s) Scene P:/_Test_Renders/maya_vray_2017/scenes/maya2017Test_04__4432.mb completed.