Maya 2016, Transfer Maps tool over exposes new Diffuse map.

Maya 2016, Transfer Maps tool over exposes new Diffuse map.

Anonymous
Not applicable
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Message 1 of 8

Maya 2016, Transfer Maps tool over exposes new Diffuse map.

Anonymous
Not applicable

When using the transfer maps tool in Maya 2016, my resulting texture file is overexposed and blown out, rather than transfering the direct RGB information. I messed around with the settings and can't find anything that will fix it. And there's nothing wrong with the shader. The actual file it creates is just over exposed. I tried different file types as well, jpeg, Targa, PNG. I get the same result.

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4,403 Views
7 Replies
Replies (7)
Message 2 of 8

_sebastian_f
Advisor
Advisor

seems like you found a bug. fortunately it´s not the file itself which is wrong but the file texture node which is created to load the file when you have "connect maps to shader" active. for unknown reasons the file nodes color space is set to "color management - OFF" with no obvious way to turn it back on. seems to be related to another bug which people experienced when importing old scenes in maya 2016.

 

for now you have to create a new file node to load your baked image. in case you are doing multiple testbakes just uncheck the "connect...." option and use the reload button in the file node (when you don´t change the file name) or load the next bake manually.

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Message 3 of 8

Anonymous
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I see what you're saying, but even when I follow those instructions, I still run into the same problem. And it has to do with the texture file that it bakes out. My PNG (or jpeg, tiff, tga) seems to be overexposed, much like a photo.

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Message 4 of 8

_sebastian_f
Advisor
Advisor
can you upload your original texture file ( with or without scene) here to test?
except the bug mentioned above everything works here as expected and i think i tried all possible color management combinations!
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Message 5 of 8

Anonymous
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I've attached the scene file, with the old textures and the current one.

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Message 6 of 8

_sebastian_f
Advisor
Advisor
Accepted solution
ok found it: all your source material have ambient color turned on. this contrubutes to the diffuse color. turn all the ambient colors back to black should fix your problem!
Message 7 of 8

Anonymous
Not applicable

Thank you so much! I've been fussing with this thing for too long!

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Message 8 of 8

Ed.4d
Explorer
Explorer

Hey, I was having the same problem, tried to put ambient color to black, then all turned black intead of over exposed. But it turned out OK when I switched the image format from .dds to .png.

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