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04-06-2016
10:30 AM
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When using the transfer maps tool in Maya 2016, my resulting texture file is overexposed and blown out, rather than transfering the direct RGB information. I messed around with the settings and can't find anything that will fix it. And there's nothing wrong with the shader. The actual file it creates is just over exposed. I tried different file types as well, jpeg, Targa, PNG. I get the same result.
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