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04-06-2016
09:04 PM
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Hello, I have open my scene with reference and my texture and light are invisible in preview. // Warning: line 1981: The default image may not be modified. Use the -i/image flag instead. // // Error: line 0: Cannot find procedure "xgmPreview". // // Error: line 1: An execution error occured in the expression xgmRefreshPreview. // // Read 7 files in 49.9 seconds. I don't understand, because i haven't this problem at school, and it's only error in script editor Sorry for my english. all scirpt editor after openning scene. file -f -new; optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space"; optionVar -iv colorManagementColorPickerColorMgtEnabled 1; // Warning: file: C:/Program Files/Autodesk/Maya2016/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. // optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space"; optionVar -iv colorManagementColorPickerColorMgtEnabled 1; // untitled // doOpenFile ("G:/_DOSSIER_PROD/REFERENCE_SCENE.mb"); file -f -ignoreVersion -typ "mayaBinary" -o "G:/_DOSSIER_PROD/REFERENCE_SCENE.mb";addRecentFile("G:/_DOSSIER_PROD/REFERENCE_SCENE.mb", "mayaBinary"); closeAllNodeEditors; closeHypershade; requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 "; # mental ray for Maya 2016 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2016//maya.rayrc. # mental ray for Maya: setup # mental ray for Maya: initialize # mental ray for Maya: register extensions // mental ray Node Factory: loaded evalDeferred "shaderBallRendererMenuUpdate"; # mental ray for Maya: successfully registered # mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2016//maya.rayrc // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/architectural.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/architectural.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/base.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/base.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/basehair.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/basehair.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/bifrostMR.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/bifrostMR.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/bifrostphenMR.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/builtin_bsdf.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/builtin_object_light.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/contour.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/contour.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/coreutil.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/coreutil.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/layering.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/layering.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/layering_phen.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/object_light_phen.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/paint.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/paint.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/physics.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/physics.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/production.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/production.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/subsurface.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/subsurface.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/surfaceSampler.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/surfaceSampler.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/userdata.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/userdata.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/useribl.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/useribl.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/xgenMR.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/xgenMR.dll // generating Maya nodes... get_mdl_modules('C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/mdl') # ['maya_default'] # requires -nodeType "VRaySettingsNode" -nodeType "VRayLightRectShape" -nodeType "VRayMtl" -nodeType "VRayRenderElement" -nodeType "VRayEnvironmentFog" "vrayformaya" "3.10.01"; # Initializing V-Ray for Maya evalDeferred "shaderBallRendererMenuUpdate"; updateRenderOverride; requires "stereoCamera" "10.0"; updateRenderOverride; requires "stereoCamera" "10.0"; requires "OpenEXRLoader" "2012"; // Warning: line 0: Reference file path remapped from 'C:/Users/ECV/Desktop/SCENE/REFERENCE_SHORTCUT/HOUSE_REDNECK.mb' to 'G:/_DOSSIER_PROD/REFERENCE_SHORTCUT/HOUSE_REDNECK.mb'. // // Warning: line 0: Reference file path remapped from 'C:/Users/ECV/Desktop/SCENE/COURT_METRAGE/REDNECK_TEXTURING_RDY/RETOPO_RIGGING_ok_RDY.0007.mb' to 'G:/_DOSSIER_PROD/REDNECK/RETOPO_RIGGING_ok_RDY.0007.mb'. // optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space"; optionVar -iv colorManagementColorPickerColorMgtEnabled 1; requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 "; requires -nodeType "VRaySettingsNode" -nodeType "VRayTexOCIO" -nodeType "VRayLightDomeShape" -nodeType "VRayMtl" -nodeType "VRayPlaceEnvTex" -nodeType "VRayRenderElement" -nodeType "VRayPluginNodeTex" "vrayformaya" "3.10.01"; requires "stereoCamera" "10.0"; requires "stereoCamera" "10.0"; requires -nodeType "VRaySettingsNode" -nodeType "VRayMtl" -nodeType "VRayCarPaintMtl" -nodeType "VRayPlaceEnvTex" "vrayformaya" "3.10.01"; requires "stereoCamera" "10.0"; requires "stereoCamera" "10.0"; requires -nodeType "VRaySettingsNode" -nodeType "VRayMtl" -nodeType "VRayCarPaintMtl" -nodeType "VRayPlaceEnvTex" "vrayformaya" "3.10.01"; requires "stereoCamera" "10.0"; requires "stereoCamera" "10.0"; requires -nodeType "VRaySettingsNode" -nodeType "VRayMtl" "vrayformaya" "3.10.01"; requires -nodeType "VRaySettingsNode" -nodeType "VRayMtl" "vrayformaya" "3.10.01"; requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 "; requires -nodeType "VRaySettingsNode" -nodeType "VRayLightSphereShape" -nodeType "VRayLightDomeShape" -nodeType "VRayMtl" -nodeType "VRayBlendMtl" -nodeType "VRayBumpMtl" -nodeType "VRaySkinMtl" "vrayformaya" "3.10.01"; requires "stereoCamera" "10.0"; requires "stereoCamera" "10.0"; // Warning: line 1981: The default image may not be modified. Use the -i/image flag instead. // // Error: line 0: Cannot find procedure "xgmPreview". // // Error: line 1: An execution error occured in the expression xgmRefreshPreview. // // Read 7 files in 49.9 seconds. optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space"; optionVar -iv colorManagementColorPickerColorMgtEnabled 1; commandPort -securityWarning -name commandportDefault; setAttr layer1.precompTemplate -type "string" ""; updateRendererUI; updateRendererUI; // AbcExport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10) // AbcImport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10) // BifrostMain plug-in loaded (built Feb 26 2015 18:01:51) updateRendererUI; +++++++ Turtle for Maya registered successfully ++++++ updateRendererUI;