Hello,
I'm currently struggling with the following:
1. Create a MaterialX shading graph in the new Maya 2025.1 lookdevX editor and assign the material to some Maya native geometry (sphere, plane etc.). If I load my texture in an image/ tiledimage Stdlib node, I can't set the texture to be relative. I've tried setting the project, and changing the file path manually using the ../../ convention, but none of this works, the path to the texture remains absolute and I can't use the scene on other machines. Is this a known issue or am I doing something wrong?