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MaterialX Stack relative file path to texture

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alexander_georgievMVZ3K
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MaterialX Stack relative file path to texture

Hello, 

I'm currently struggling with the following: 

1. Create a MaterialX shading graph in the new Maya 2025.1 lookdevX editor and assign the material to some Maya native geometry (sphere, plane etc.). If I load my texture in an image/ tiledimage Stdlib node, I can't set the texture to be relative. I've tried setting the project, and changing the file path manually using the ../../ convention, but none of this works, the path to the texture remains absolute and I can't use the scene on other machines. Is this a known issue or am I doing something wrong?

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The Stack does not have relative path support yet.

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