Making it "real"
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Greetings All!
Okies, I'm working on the little side project...mainly for sh!ts and giggles...and as I'm getting close to animation and rendering time, I'm trying to think ahead here a bit. Please know that I'm not a total newb to Maya...been working in the software for a few years now, but as I'm sure most folks know, it's an on-going learning experience...and in this case, I'm not quite sure what I'm looking for...
In short, I'm doing a little Star Trek animation...for those fellow Trekkies out there, this is TOS, mainly based around the Enterprise. This project really is just for fun and my own learning experience...mostly something to keep my hands (and mind) busy here. To cut to the chase here, as the thread title implies, I could use some tips or advice on how to get the animation to look more "realistic". Here's a couple of quick renders with basic lights (to give ya'll an idea of where I am so far)...
As you can see, I'm most of the way thru the modeling and textures. I still have quite a few things to tweak here and there, but over-all it's coming along pretty nicely (IMO). The problem is that, even though I realize this is fairly simple/basic lighting, it has that cartoon'ish look...and that's what I'm trying to get away from. I know that a great deal of it comes down to lighting and textures, but it REALLY feels like I"m missing something here...although I'm not sure what exactly (Camera? Rendering options? Post effects? Voo-doo??).
Over-all the project/animation is also going to include a second starship, probably a space station and I certainly want some of those classic shots from the original series (the ship orbiting a planet and such). I'm also going to -try- and do one shot similar to the opening of Star Trek: Voyager, where the ship comes up thru planet rings...but that's a different bridge to burn (LOL).
As far as specifics go, I'm working in Maya 2013...mainly because my main system still has XP64 on it (and no, not ready to upgrade this system yet), although I do have another system here with Maya 2014 and Windows 7. Also, unless someone has a pratical suggestion otherwise, the plan (for now) is to render in Maya software. Mental Ray is nice, but the render times can be a serious pain in the wazzoo...the full animation will likely be around 10 minutes when it's finished and since I'm only going to be rendering on 1 or 2 systems here (no farming available), render time is a sizable consideration.
So there we have it...I could use some tips, suggestions and perhaps a push in the right direction on how to get this little project looking a bit more real, if not a tad more professional. Again let me please emphasis that this project really is just for fun, it's a learning experience and the work should only be considered as "fan art"...I just want it to look nice 🙂
Thank you in advance for any assistance...I'm grateful!