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Hello to all.
I've posted this question in the past but sadly I did not hear from anybody so I'm trying one more time.
Each time I apply a shader to my scene a new Lambert shader is created (as per attachment). By the time I complete my scene with textures there are dozens of Lambert shaders in this list and I can't delete them nor do I know why they are being created. I'm at a loss here so I hope somebody can please offer a solution as to why this is happening?
Thank you.
Solved! Go to Solution.