P.S. You can blend materials, but vertex normals are not blended, so the appearance remains uncomfortable.
Thank you for the great information. Does the same thing happen with vray?
yes, you can do it with Arnold Vray and Renderman.You gonna also need a ramp or texture mask for the transition
I tried Vray Round Edges, which had a similar feature, but beveled sharp objects such as cubes, but had no effect on natural assets such as Mega Scan.
I've made a simple scene here where blend materials are used to transition the two surfaces together, just keep in mind that just like the Blender tutorials it's nothing more than a trick of lighting on the vertex normals, just like a normal map so it won't work in certain occasions nor if looked closely.
I'm sure this can be improved upon but it's a fast way to get that blending on your scenes.
It's important to read the documentation about these nodes whether is Vray or any other renderer so you can fully understand its applications.
One last thing to note in this scene is that the Round Edges is applied onto the shader, the Blend material not the geo, then the transition with a Ramp and the round edges at a very high settings 15 in this case.
usually is supposed to be applied at a very small numbers like 0.5 to 0.1 in scene units.
You can still apply another Round Edges with a small value for the actual geometry.
So now just play with the scene and see if it helps in your project. Good luck.
Another very handy node is a distance texture to blend one shader to another which doesn't involve UVs, the same also by painting a vertex color map to blend the two materials.