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I Cant Batch render with Arnold in Maya 2017

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Anonymous
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I Cant Batch render with Arnold in Maya 2017

Hi! plz help me i cant batch render in maya 2017 student version. heres my maya log history

Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe"
Initialized VP2.0 renderer {
Version : 2016.3.18.11. Feature Level 5.
Adapter : GeForce GTX 1050/PCIe/SSE2
Vendor ID: 4318. Device ID : 22811
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 4096 MB.
CPU Memory Limit: 15455.4 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Unable to detect NVidia driver version. Disabling asynchronous read-back for OpenCL.
Detected 2 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.1.120.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
1: Intel(R) Corporation. Intel(R) OpenCL. OpenCL 2.1 .
Supported extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_fp64 cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.
pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, hairPhysicalShader, ATFPlugin, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, VectorRender, gameFbxExporter, renderSetup, OpenEXRLoader, lookdevKit, Unfold3D, Type, fbxmaya
Error: file: C:/Program Files/Autodesk/Maya2017/plug-ins/substance/scripts/userSetup.mel line 54: UI commands can't be run in batch mode.
[rfm] INFO: <module>: Loading RenderMan for Maya -----------------------------------
[rfm] INFO: setup_environment: 22.4 @ 1946009 - windows10_x86-64_vc14icc170_external_release built on Tue 05 Mar 2019 @ 12:53:58
[rfm] INFO: set_rmantree: RMANTREE = 'C:\\Program Files\\Pixar\\RenderManProServer-22.4'
[rfm] INFO: (MainThread) <maya console> <module>: Initialized RfM Dll
Warning: Failed to call script initialize function
Error: file: D:/Words/Kuliah 4/RenderCenter/IntroToVFX/scenes/Robot_Smooth_Animation__13496.ma line 6: IndexError: file C:\Program Files\Pixar\RenderManForMaya-22.4\scripts\rfm2\ui\script_editor.py line 557: list index out of range
Error: file: D:/Words/Kuliah 4/RenderCenter/IntroToVFX/scenes/Robot_Smooth_Animation__13496.ma line 6: (RenderMan_for_Maya)
Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already.
Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already.
Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already.
Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already.
Successfully imported python module 'arnold'
Successfully imported python module 'mtoa'
Successfully registered renderer 'arnold'
Stack trace:
OpenMaya.dll!TpluginObject::invokeACreatorFunc
OpenMaya.dll!TpluginNode::createNode
DependEngine.dll!TdependGraph::createNode
Shared.dll!TcreateNodeCmd::doIt
CommandEngine.dll!TmetaCommand::doCommand
CommandEngine.dll!TmetaCommandPtrArray::catenate
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!SophiaExecutable::evaluate
CommandEngine.dll!TcommandEngine::executeCommand
Shared.dll!TmayaAccessor::execute
Translators.dll!TmayaAsciiAccessor::reader
Shared.dll!TfileTranslator::read
Shared.dll!TglobalTranslator::doReadFile
Shared.dll!TfileUtil::readFile
Shared.dll!TsceneOperator::openFile
Shared.dll!TfileCmd::handleFileOpenFlag
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::doCommand
CommandEngine.dll!TmetaCommandPtrArray::catenate
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!SophiaExecutable::evaluate
CommandEngine.dll!TcommandEngine::executeCommand
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
ExtensionLayer.dll!Tapplication::start
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart

// Maya exited with status 1

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