I am working on an animation with a bus driving on highly reflective surface in the sunset.
I am using Mental ray's physical sun and sky (PSAS) for lighting the entire scene.
The PSAS with FG creates a nice soft look that I really like. However, the colors of my buss appear a little washed out. The colors appear like they are seen through a white uniform fog. The effect is quite subtle, but not what I am after. I want the yellow of the bus to appear almost golden with nice contrast, not over lit.
I have tried rotating the light. None of the settings of the PSAS seem to make the colors of the bus "pop". The colors look better (but not perfect) if I turn of FG but then other things start looking real bad. I have tried tweaking my materials's diffuse, eccentricity, specular rolloff and reflectivity but can't seem to alleviate the problem that way either. It is as if too much light is coming from the sky.
The bus is driving on a white floor (which I am also unable to get to appear white). The floor takes on the color of the sun and sky because of its reflectivity instead.
Any tips and tricks here would be very much appreciated.