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Never had a similar issue before, I am experienced with arnold renderer. I am trying to solve this problem all morning.Any suggestions much appreciated!
I have exported my textures from Substance painter. The boot has 7 objects separated in 5 Udims, everything looks that is working fine on the render view but I have these topology lines on the main piece and the boot part.
I have catclark with 5 iterations in every part
The only way that I found to resolve the topology lines are when I use SSS, but then everything becomes inflated and I am loosing all the details. If I reduce the SSS weight the lines start appearing again. the settings of my normal map and height map and SSS are in the image below. Any ideas anything really would be much appreciated.
Thank you
Solved! Go to Solution.