- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
hi, i need help with ai standard surface.
i was trying to apply texture exported from adobe substance painter with ai standard surface, there's 5 maps for my model: base color, emission, normal, height, and roughness. i apply all of them in right place(i think), still it looks way different from what it was shown in substance painter.
here's list of my troubles (and maybe more)
- base color becomes too dark when i apply texture to my model
i increased exposure of the image at attribute editor but don't know why this happens and it doesn't look so good....
- height map doesn't seem like it works?
- in normal map, there's scales too, but it doesn't appear in render.
- roughness not working too
- the end side of head polygon is bright for no reason.(check attached image "test03 why") i thought maybe its' something with normal, but it looks good when i displayed face normal.
attached image, "test03 why.jpg" is rendered in arnold renderer, and "test03 In subpainter 02.png" is from adobe substance painter viewport screenshot. and i attached scene file in case.
+ it's maya 2022, btw.
i think i'm missing something very basic thing, just don't know what it is. really need help.
Solved! Go to Solution.