Hardware render buffer in Maya 2018

Hardware render buffer in Maya 2018

zouheirito
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Message 1 of 13

Hardware render buffer in Maya 2018

zouheirito
Advocate
Advocate

i think removing Hardware render buffer in Maya 2018 is a big mistake.. for one reason at least...

the hardware 2.0 doesn't support particle motion blur.. and in hardware render buffer i could mask all geometry but in Hardware render i can't do that..... is there any way to bring it back to Maya 2018

Accepted solutions (2)
6,148 Views
12 Replies
Replies (12)
Message 2 of 13

mspeer
Consultant
Consultant

Hi!

 

I also wanted to create a thread about this, but wanted to wait for update 2 to see if there anything changes.

 

No Hardware Render Buffer and

no Maya Hardware (not 2.0).

 

 

So my questions are:

 

1. Hot to render Particles with Hardware now, as Maya Hardware 2.0 does not create motion blur for particles?

2. How to hardware render other objects with motion blur as Maya Hardware 2.0 is not capable of creating a "good" motion blur.

 

For me Hardware Rendering in Maya is now only usable for previews but not for final production.

Why removing a feature without a proper replacement?

 

 

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Message 3 of 13

zouheirito
Advocate
Advocate
No my friend unfortunately in update 2 or even maya 2019 there will be no
hardware render buffer. Sometime autodesk does things which they think it
is smart move but it is not. Like for example in modeling the removed
(merage edge tool) which I believe it is more suffecient more that the new
merge tool because this new tool can't help u to merge two edhe's already
collaps or touch each other ( I hope u understand what u mean) if I want to
use merage edhe tool the old one I write this command (merageEdgeTool) ...
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Message 4 of 13

sean.heasley
Alumni
Alumni
Accepted solution

Hi all!

 

I know this thread is a bit old but I just wanted to mention that you can actually get the Hardware Render and Buffer back if you open your May.env file and add "MAYA_ENABLE_LEGACY_VIEWPORT=1".

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

Message 5 of 13

zouheirito
Advocate
Advocate

thanks alot that is the best solution i ever get on this forum... thanks alot dude. i'll try it

Message 6 of 13

clem95008
Participant
Participant

How do you open a .env file on a mac?

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Message 7 of 13

sean.heasley
Alumni
Alumni

Hi @clem95008

 

You just need to open it in a text editor or if there's no file in there then simply create a text file called Maya.env.

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Message 8 of 13

clem95008
Participant
Participant

Thank you, Sean.  Unfortunately, it looks like Text Edit will not allow me to save it with a .env extension.  Is there any other option that you are aware of?  I appreciate your help.  

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Message 9 of 13

sean.heasley
Alumni
Alumni

Hi @clem95008

 

It should work that way. Is it just giving you a warning about saving it as a .env file? If so you can ignore it.

 

You can find our article on changing Maya.env files for Mac here!

Message 10 of 13

clem95008
Participant
Participant
Accepted solution

By fiddling around I was able to enable the Hardware Render Buffer by enabling the legacy viewport in preferences.  The Hardware Render Buffer doesn't seem to like Viewport 2.0.

Message 11 of 13

jbrandibas
Contributor
Contributor

Where did you find that setting, I have been looking everywhere for it in the preferences, but can't seem to locate it.

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Message 12 of 13

sean.heasley
Alumni
Alumni

Hi @jbrandibas

 

Legacy viewport isn't a setting in Maya by default.

 

You need to open your Maya.env file in Notepad (which can be found in your Maya 2018 folder) and then add this line to it:

 

    • MAYA_ENABLE_LEGACY_VIEWPORT=1

 

Message 13 of 13

clem95008
Participant
Participant

I found the solution by setting the default viewport as Legacy Default Viewport in Preferences, as shown here:

 

Screen Shot 2018-06-07 at 4.02.48 PM.png

 

This disables Viewport 2.0 while you use the hardware buffer.