Global Illumination 2016
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I have set up a standard Cornell Box with a white Lambert material on the top, back and bottom faces; a red Lambert on the left and a blue Lambert on the right. I am using a Maya area light facing downward as my light source, with "Use Light Shape" turned on and "Visible" checked. I have used this setup in many past versions of Maya, including 2014 and 2015.
I read Ryan Harvey's post about setting the preferences to "Use Legacy Render Settings" when using GI or FG, and have done this.
I have set Global Illumination to "on" and left the settings at the defaults; I have set "Emit Photons" on my light to "on", and left the Color, Intensity, and Exponent at their defaults.
The photon result does not render unless I have intensity on the light. The render time is substantially increased, however, so something is being calculated.
In previous versions, I was able to turn the light intensity to zero, to evaluate and adjust only the photons, and to then balance the indirect illumination against the direct.
Further, when using diagnostics, I cannot generate a photon map to diagnose.
I have tested this with Maya 2015 and 2016 with the exact same settings, and it does not work in 2016.
If I turn the light intensity to a non-zero value, the photons do appear to have the desired effect, but there does not seem to be much control or diagnostic capability.
Is this a bug, or is there a new setting that I am unaware of? The "help" documentation is not meaningful at this time because it refers to a non-working setup; per Ryan Harvey's suggestion I am using the legacy settings.