Displacement Map creation using Maya Transfer Maps
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I am hoping someone can help. I have been trying to understand and how to problem solve and figure out the process of creating displacement maps using Maya's Transfer Maps. I have tried to follow instruction in the help sites, but the results I'm getting are not really what I assumed I should be getting.
To simplify the process, I model a simple object in a free sculpting software and roughly textured it.
The object was exported as an OBJ and imported it into Maya, 2018.3
In Maya I used Quad Draw to rough out a very low resolution model.
UV mapped it.
I am using Arnold 51.101, MtoA 3.0.0.2
I am able to create some kind of displacement map, but the result are not really that great; the rendered displaced geometry has a lot of artefacts as well, the high points are flattened out.
I am not sure if I understand exactly how much information I can actually get from a displacement map?
I'm not sure if my process is correct.
I can supply a file if you wish.
I have included an image showing the settings in the Transfer Maps as well as the resulting render compared to the original high Resolution.
I am trying to only use Autodesk products to create the maps.
If anyone can help I would greatly appreciate it.
thank you