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Hello
This is my first time working with Displacement Maps in Maya. The result i keep getting is a bloated mesh with none of the detail present from the Sculpt or Displacement Map will have no effect at all. I am trying to get this micro skin details into Maya. I am using Maya 2019
The displacement Map looks like this, with these export settings from Zbrush, I am using Zbrush 2020Displacement Map used
Zbrush Export Settings
When i load in the Map into Maya via the displacment Shader i get this result..BadDisplacement
I tried following the Flipped Normals tutorial on Youtube, but i still get this same result and i am at a loss. I have tried
- Setting the color space to Raw, does nothing
- Tiff exports at 16bit 0.5 mid value 3 DpsubPX
- tried Tiff 32bit exports with a 0.5 mid value and 3 DpsubPX
- tried 32bit EXR exports with a 0 mid value and 3 DPsubPX
- Changing the scalar 0 value to 1 which removes all displacement.
Thank you for anyone that takes the time to answer this.
Solved! Go to Solution.