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Converting Arnold Shaders to Material X Standard Library shaders
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I have Maya projects where the shaders were look-dev-ed using Arnold shaders.
I want to convert the Arnold standard surface shaders to USD Material X standard surface shaders.
i.e. NOT the Arnold flavor of Material X shader, which only renders with Arnold.
I want to convert the Arnold Shaders to the Material X standard surface initially developed by ILM:
Does anyone here know of a way to do this?
Since this is a significant undertaking, I didn't want to re-invent the wheel.
I did a google search and nothing came up.
Any pointers would be much appreciated.
Thanks
Thanks