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Can't seem to fix temporary black materials in Viewport 2.0

2 REPLIES 2
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Message 1 of 3
bryceevanpowell
344 Views, 2 Replies

Can't seem to fix temporary black materials in Viewport 2.0

Upon loading a lighted scene, whenever I perform any action, certain materials turn black in Viewport 2.0. However, when I click on them again, they revert back to their original assigned material. Is there any way I can fix this? It's very annoying when I open any scene.

 

I've tried every recommended solution, including reversing or unlocking normals, deleting and reassigning materials, mesh cleanup, changing camera clip plane settings, and deleting history and non-deformer history on selected or all objects.

2 REPLIES 2
Message 2 of 3
damaggio
in reply to: bryceevanpowell

There's no scene attached for us to check.

Message 3 of 3
bryceevanpowell
in reply to: damaggio

Never mind, I fixed it. The “GPU Instancing” option in the Viewport 2.0 was on. Turning that off solved my issue.

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