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Basic Arnold standard surface shader settings for wood-like material

Basic Arnold standard surface shader settings for wood-like material

greech82
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Basic Arnold standard surface shader settings for wood-like material

greech82
Enthusiast
Enthusiast

If you had to generate a raw wood shader without using any patterns or textures (so no grain, uniform color), just the settings of the Arnold standard shader itself, what are the diffuse and specular settings? 

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laomusic_arts
Advocate
Advocate

Hi!
Here it is my approach to this:

To create a raw wood shader using Arnold’s Standard Surface shader, adjust the following:

Diffuse Settings:
- Base Weight:1
- Base Color: Neutral brown (around RGB 0.65, 0.55, 0.45)

Specular Settings:
- Specular Weight: 0.1–0.2
- Specular Roughness: 0.5–0.7
- Specular IOR: 1.45

This will give you a flat, raw wood look without using textures or patterns.

Hope this helps others too!

LAO

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