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I'm trying to import meshes into a game, I believe you cannot import the shaders / materials of a mesh into any game engine without having to bake them into a file first?
I think baking is used to make a lower poly model look better than it actually is, but I'm trying to bake the textures onto a duplicate of the same exact mesh.
It renders the map and seems to be in the correct spaces, but the mesh ends up black and the rest of the colours are just scattered on a line on one side of the mesh.
I tried editing the UV mapping so the faces that have different colours can be separate from each other but it hasn't worked for me, what exactly am I doing wrong? Does this usually happen?
Some examples:
This one I redid the uv wrapping and unfolded each part and relayered it,
it matched a few faces but the colours were wrong anyways.
Solved! Go to Solution.