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02-09-2020
01:52 PM
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I am experiencing an issue where the texture I have applied to an object has essentially turned into a balloon.
I was trying to add a texture I imported from Quixel Megascans to an object I had created in Maya, (in this case it was a metal texture that I wanted to apply to the head of a hammer), but upon doing so the texture seems to be inflated in some way, like a balloon. The original mesh remains intact, but the texture that is supposedly applied to it doesn't seem to be functioning correctly. I have linked a screenshot of the problem below.
I am new to Maya, and have not experienced this problem before, so assistance would be appreciated.
Solved! Go to Solution.