Hello, i need help, i'm trying to get light rays getting reflected into a mirror with an AiAtmosphere.
But when i set up the scene with a plane (the mirror with aiStandardSurface preset chrome) and a spot light shaped like a lazer, i can see the ray on the mirror but the ray doesnt rebound like the example below.
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
So, to confirm, there is absolutely no way, in Arnold, to trace light rays leaving a "mirror" surface to their destination - like in in this Iray example: a large mirror reflecting sun light onto a tower (sky removed for clarity).
Try caustics? I've done that in other renderers... but this is arnold, so yea it probably won't work
I did. Not working, Usually caustics needs to be on, like in Iray above. I also had done it with Mentalray and it worked. Not with Arnold, apparently.
I searched the help - there's nothing but a bunch of articles on how to FAKE caustics. And one on refractive caustics, nothing on reflective.
It does reflective caustic completely wrong. I focused a light with 0 spread, on a mirror with 0 roughness, and the only light that came from the caustics was 100% soft, broad, unfocused light.
Like typical Autodesk they probably just have 1 guy working on features / bugs. And all they care about is pipeline tools like Operators, nm that the renderer is trash.
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