arnold does not render applied material

carlcox62
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arnold does not render applied material

carlcox62
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i assigned an aistandardsurface material to the sphere. rendersettings all see like on screenshot. under the textures tab in rendersettings i dissabled convert textures to tx for better performance, bucketsize is set to 16. after loading the same scene first time, i wasnt able to see material, i dont know why. the skydomelight's visibility is set to zero because i so can concentrate on rendering more. saved ui threads is set to 3. anyway, it takes a long time to ipr current perspectiveview/frame. viewport view is okay.

Screenshot 2022-02-09 195726.png

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carlcox62
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okay. after reopen file, restarting maya the arnoldrenderview is okay now.

i have a second question. i cant see the menu, i dont know how it named, in the hypershade for view, edit and so on.

how do i make it visible?? even if i choose show all uielements i cannot see.

edit.view.png

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hamsterHamster
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Accepted solution

Because of this Alpha chan display switch:

hamsterHamster_0-1644434596920.png


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
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carlcox62
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hamster how can i make this menu for edit and view and so on make appear in the hypershade?? this menu on very top of the window. and whats the name of it by the way?

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hamsterHamster
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Accepted solution

Menubar..

See Prefs, enable inPanels

 hamsterHamster_0-1644436319079.png

 


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

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carlcox62
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thanks so much!
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