Arnold Area Light Visible in Rendering

jdeclanflynn
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Contributor

Arnold Area Light Visible in Rendering

jdeclanflynn
Contributor
Contributor

So, why is it that I can see an Arnold area light in my rendering, and I don't mean the light that's being emitted and bouncing off surfaces.  I mean the actual area light?  It displays like a semi-transparent, ghostly glow. When I hide the light in the Outliner, obviously the emitted light disappears and so does the ghostly glow, but when I unhide it, the glow returns.

 

I'm using Light Linking, so the light from Arnold area light only affects a particular object in my scene and not others.

 

Any ideas? Is this common?  Any workarounds?

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jdeclanflynn
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Contributor

Additional note... I'm also using atmospheric fog in my scene.  The density is low, 0.001.  However, when set to 0.000, the ghostly glow disappears.  I wonder if there's a way to still have atmospheric fog in my scene and hide the ghostly glow deriving from the Arnold area light?

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damaggio
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Just exclude the light from glowing in the atmosphere, the same way is done with  Vray and other renderers . It should be explained in the documentation.

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jdeclanflynn
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@damaggio - unfortunately, your reply was not helpful to me.  I cannot find such documentation as it pertains to "excluding the light from glowing in the atmosphere." Thanks anyway.

jdeclanflynn
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Contributor
Accepted solution

Playing around to see what could work, after selecting the Arnold area light, in the Attributes Editor, I set the Volume Samples from 3 (which is default) to 0 and that removed the ghostly glow I'm seeing.  So far, I havn't seen any side effects on any parts of the rendering.  I hope this is helpful to others.