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So, why is it that I can see an Arnold area light in my rendering, and I don't mean the light that's being emitted and bouncing off surfaces. I mean the actual area light? It displays like a semi-transparent, ghostly glow. When I hide the light in the Outliner, obviously the emitted light disappears and so does the ghostly glow, but when I unhide it, the glow returns.
I'm using Light Linking, so the light from Arnold area light only affects a particular object in my scene and not others.
Any ideas? Is this common? Any workarounds?
Solved! Go to Solution.
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