Hello all,
I am attempting to plug in PBR Metallic texture maps from Substance Painter 2019 into Maya 2019. I have followed their documentation pretty much to the letter, but for some reason, my model comes out as a bloated and distorted mess in Arnold 5. I will attach an example of the node graph for the face, along with a before render and after render image of the model. I've been trying to resolve this little bug for hours to no avail. Not too sure where to start with this one. Any and all help is greatly appreciated ❤️
Nodes for face UV Tile:
Before Render:
AfterRender:
Solved! Go to Solution.
Hello all,
I am attempting to plug in PBR Metallic texture maps from Substance Painter 2019 into Maya 2019. I have followed their documentation pretty much to the letter, but for some reason, my model comes out as a bloated and distorted mess in Arnold 5. I will attach an example of the node graph for the face, along with a before render and after render image of the model. I've been trying to resolve this little bug for hours to no avail. Not too sure where to start with this one. Any and all help is greatly appreciated ❤️
Nodes for face UV Tile:
Before Render:
AfterRender:
Solved! Go to Solution.
It was the height maps I'd imported. For some reason, they mess with the render, but not the viewport image.
It was the height maps I'd imported. For some reason, they mess with the render, but not the viewport image.
i have the same problem. really need some solution here. i've been searching the problems still can't find the solution. i am soooo sadddd.
i have the same problem. really need some solution here. i've been searching the problems still can't find the solution. i am soooo sadddd.
put the height map scale value around .01 to .001..that might solve your problem
displacement = height map
scale = .01, etc
put the height map scale value around .01 to .001..that might solve your problem
displacement = height map
scale = .01, etc
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