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Are PSD networks supported in Maya 2018 using Arnold?

5 REPLIES 5
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Message 1 of 6
Anonymous
2107 Views, 5 Replies

Are PSD networks supported in Maya 2018 using Arnold?

I asked a more specific question about my inability to get the Arnold Standard Shader to respond to a PSD file node with color. People answered with a couple of work arounds, one being not to bother trying. But I just want to know for future reference as Maya commits to Arnold, should PSD networks work, will they, or are they a thing of the past?

 

I guess the question of whether I'm doing something incorrectly remains. But no one who responded to my earlier post ever suggested that.

 

Thanks for any clarification anyone has.

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5 REPLIES 5
Message 2 of 6
ToddLawrimore
in reply to: Anonymous

Wow. Silence out there. I just tried this myself and it is NOT working. I get a lot of black in the render while my hardware shaded view looks great.

 

So, the question stands: Will this PSD network be supported going forward?

 

Thank you,

-Todd

Message 3 of 6
mspeer
in reply to: Anonymous

Hi!

 

Currently they are not supported, but i can't say what happens in future.

Message 4 of 6
Anonymous
in reply to: mspeer

Thank you for confirming. I'm sorry to lose the ease of using Photoshop for creating bump/normal details, although I suppose there are workarounds. But mostly it's good to know this isn't me doing something wrong.

Message 5 of 6
Anonymous
in reply to: Anonymous

Yes, I just encountered this issue....tried to create a PSD network for Arnold materials..and it doesn't give me an option for color...

 

Guess everyone is just phasing out photoshop for Substance painter? 

Message 6 of 6
Anonymous
in reply to: Anonymous

Just save the PSD file out as a png and reload it as an image file.

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