Ai Toon texturing, Mixing with Ai Standard

Ai Toon texturing, Mixing with Ai Standard

samuel.nickson
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Ai Toon texturing, Mixing with Ai Standard

samuel.nickson
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Hi, 

 

I am quite new to the AiToon and I don't quite understand how to tackle my problem, considering I've already read the manual. I have a character with a base colour texture file that textures the entire character. I want to also use the AiToon to give it that 2D contour effect. Yes I already know about changing the render settings to contour. I don't want to over complicate the texturing process with ramps or have lots of textures for one model. 

 

Do I need to add some kind of mixture node to allow the AiToon node to be linked to the AiStandard node? Or am I over complicating it. Please let me know what you all think and thank you very much. 

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faline.custodio.da.silva
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@samuel.nickson 

 

Thanks for posting!

 

We suggest rendering the edge separately and compositing them together. This page could be helpful to you: https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=71008401#AOVs%28Toon%29-RenderingEdgesS...
 

Using Toon means you need to use the Contour filter, so you'll be rendering a combination of the Standard Surface with the Contour filter and mixing them. Standard Surface returns a closure, not a color value, so you cannot plug Standard Surface into Toon.

 

In this example, we used a Passthrough node to force MtoA to convert the Mix shader to mix_shader instead of mix_rgba:

image.png

 

I hope that helps!

 


Faline Custodio Da Silva