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I've been doing some experiments with animated textures. Creating tiling textures and then animating the Translate Frame attribute on the 2D Placement node to create animated displacement maps.
I have a bunch of ideas on things I want to experiment with in the texture animation but I'm finding the 2D Placement node to be limited.
I'd like to do the following...
- skew - skew image horizontally or vertically
- number of repetitions - the ability to control the number of times a texture repeats
- nested 2d Placement nodes - the ability to have multiple place2dTextures "parented" under one root place2dTexture (similar to working with nested comps in After Effects or Photoshop).
If Maya can't do these things, does anyone know of a 3rd party plugin or nodes available elsewhere (to download or maybe part of another renderer) that might do the trick?
I've never used C4D, but I see some people doing interesting things with animated textures using it and I'm wondering how the tools compare, and primarily if the texture placement control is any different.
I like the idea of keeping everything "live" and working procedurally, being able to animate the parameters on a single timeline and see the results inside the 3D viewport, rather than say, working with baked texture image sequences for animation.
Recommendations?
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