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playblasting with huds using mayapy.exe

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Message 1 of 2
Anonymous
1629 Views, 1 Reply

playblasting with huds using mayapy.exe

Hi,

im trying to playblast through python scripting using the mayapy.exe interpreter. 

At first i was trying the maya.cmds.headsUpDisplay() command, and whereas this works fine for displaying hud options in Maya GUI, it doesnt work when playblasting through a script running in mayapy.exe.

 

So, my second attempt has been to try to create a specific plugin node inheriting from MPxLocatorNode and setting the MPxDrawOverride inheriting class of the node which according to docs, controls the way the node is displayed. Thus, using the Maya API and the draw manager I setup HUDS through opengl calls in the plugin. It works in Maya GUI, but, again, it still doesnt work when playblasting in mayapy.......

 

My question is, am i misunderstood? shouldnt this work when playblasting the node? since the node is a simple locator it should render in playblast according to its MPxDrawOverride derived class.......

 

Has anyone managed to playblast in batch mode through mayapy.exe and have HUDs displayed (such as frame counter, camera name, animator name, etc..?)

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Message 2 of 2
Anonymous
in reply to: Anonymous

Update on another attempt:

 

Rendering with hardwareRenderer 2.0 and enable the UI checkbox y objectTypeFilter makes the hud renderable with this engine in maya GUI mode. So maybe rendering with hardware renderer some custom jpgs and then packing up all the files into a mp4 with ffmpeg would do the trick as well.

 

Tried configuring hardware renderer and it doesnt work either..........

 

Those are the steps i follow:

 

import maya.standalone

maya.standalone.initialize()

import maya.mel

maya.mel.eval('OnUICallback 9;')

maya.mel.eval('objectTypeFilterAllCallback;')



import maya.cmds as mc

mc.hwRender('mycamera')

I also tried this:

 

import maya.standalone

maya.standalone.initialize()

import maya.mel

maya.mel.eval('OnUICallback 9;')

maya.mel.eval('objectTypeFilterAllCallback;')



import maya.cmds as mc

mc.playblast(format='avi', percent=100, quality=100, compression='none', viewer=True, forceOverwrite=True, widthHeight=[1920,1080], sound=None, filename='mycurrentscenemovie.avi')

But with this last try, i get a maya crash as follows:

 

Initialized VP2.0 renderer {
  Version : 2016.11.35.12. Feature Level 4.
  Adapter : Quadro K4000/PCIe/SSE2
  Vendor ID: 4318. Device ID : 4602
  Driver : .
  API : OpenGL V.4.5.
  Max texture size : 16384 * 16384.
  Max tex coords : 8
  Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
  Shader compiler profile : (Best card profile)
  Active stereo support available : 0
  GPU Memory Limit : 3072 MB.
  CPU Memory Limit: 23338.8 MB.
MultiDraw consolidation attempted to enable, but the graphics device does not support it.  MultiDraw will be disabled.
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 7.5.9.
 Supported extensions: cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d9_sharing cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.
Stack trace:
  3dGraphics.dll!T3dPort::getColorTable
  3dGraphics.dll!T3dPort::getModelViewColorTable
  3dGraphics.dll!T3dPort::setModelViewColorTable
  3dGraphics.dll!T3dPort::ColorTableGuard::~ColorTableGuard
  OGSMayaBridge.dll!OGSMayaBaseRenderer::updateUIElements
  OGSMayaBridge.dll!Ttask::initTbb
  OGSMayaBridge.dll!OGSApplicationBridge::UpdateScene
  OGSMayaBridge.dll!OGSMayaRenderer::updateScene
  OGSMayaBridge.dll!OGSMayaBaseRenderer::performSceneRender
  OGSMayaBridge.dll!TplayblastOGSBridge::grabPixels
  AnimUISlice.dll!TanimationEditorCmd::setAnimEditor
  AnimUISlice.dll!TanimationEditorCmd::setAnimEditor
  AnimUISlice.dll!TanimationEditorCmd::setAnimEditor
  AnimUISlice.dll!TanimationEditorCmd::setAnimEditor
  AnimUISlice.dll!TanimationEditorCmd::setAnimEditor
  CommandEngine.dll!TmetaCommand::doCommand
  CommandEngine.dll!TpythonInterpreter::dispatchMayaCommand
  python27.dll!PyCFunction_Call
  python27.dll!PyEval_GetFuncDesc
  python27.dll!PyEval_GetFuncDesc
  python27.dll!PyEval_EvalFrameEx
  python27.dll!PyEval_EvalCodeEx
  python27.dll!PyRun_FileExFlags
  python27.dll!PyRun_InteractiveOneFlags
  python27.dll!PyRun_InteractiveLoopFlags
  python27.dll!PyRun_AnyFileExFlags
  python27.dll!Py_Main
  KERNEL32.DLL!BaseThreadInitThunk
  ntdll.dll!RtlUserThreadStart

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