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Maya Scripting Advice

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b00375640
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Maya Scripting Advice

b00375640
Contributor
Contributor

Hi,

I am currently studying computer animation and one of my module assignments is to create a logo animation which demonstrates a use of dynamics as well as some Mel scripting.

I am very lost when it comes to coding and I was wondering if there was a way to change a mesh into liquid nParticles at a certain frame using MEL?

 

My idea is to have an exploded wall reverse back into its original form (solid wall) and then that wall turns into liquid that falls away to reveal the logo. Is this doable? 

 

Any help would be very much appreciated. Thank you

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Maya Scripting Advice

Hi,

I am currently studying computer animation and one of my module assignments is to create a logo animation which demonstrates a use of dynamics as well as some Mel scripting.

I am very lost when it comes to coding and I was wondering if there was a way to change a mesh into liquid nParticles at a certain frame using MEL?

 

My idea is to have an exploded wall reverse back into its original form (solid wall) and then that wall turns into liquid that falls away to reveal the logo. Is this doable? 

 

Any help would be very much appreciated. Thank you

1 REPLY 1
Message 2 of 2
mcw0
in reply to: b00375640

mcw0
Advisor
Advisor

As you probably know, there are more than one way to do things.  You want to reverse a wall explosion so that the pieces reforms the original wall.  Create a wall explosion and cache the results.  Now reverse the time to your cache file.  As for the wall becoming water, you're in luck.  Walls are usually rectilinear.  Just size a liquid emitter to match your wall and adjust the sim parameters until you get what you want.

Now as for fitting MEL into this, you might write a script to query the volume of your wall pieces and assign different mass values as a function of the volume.

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As you probably know, there are more than one way to do things.  You want to reverse a wall explosion so that the pieces reforms the original wall.  Create a wall explosion and cache the results.  Now reverse the time to your cache file.  As for the wall becoming water, you're in luck.  Walls are usually rectilinear.  Just size a liquid emitter to match your wall and adjust the sim parameters until you get what you want.

Now as for fitting MEL into this, you might write a script to query the volume of your wall pieces and assign different mass values as a function of the volume.

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