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I'm writing a Python script for Maya. I would like to compile and distribute it to make the code a little more confidential and to make it a little faster.
What I'm wondering is that Maya has different Python versions for each version, so I don't know if I have to compile in different environments.
When distributing MELs, I don't have to worry too much about Maya version differences, but for plugins created by compiling Python, I have to worry about Maya versions, right?
Should I use anacondaPrompt etc. to create a Python 2.7 .pyc file?
Or is there a way to compile Python scripts using only Maya without using an external environment such as anaconda? If anyone is familiar with it, please let me know.
Solved! Go to Solution.