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Error loading C++ Qt plugin in Maya in MacOS

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05-29-2015
07:24 PM
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Hi guys,
I compiled the Qt lib downloaded form autodesk lgpl webpage in MacOS 10.9.5, which is Mavericks.
Then build the qt kit in Qt-Creator based on the qmake I compiled.
I compiled the qt plugin successfully using that kit ,yet when I tried to load the .bundle file in Maya2016, error happened:
// Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/others/pluginWin.mel line 781: Unable to dynamically load : /Users/mgland/Library/Preferences/Autodesk/maya/2016/scripts/MG-PickerStudio/MGPicker_Program/Plug-ins/MGPicker_2016x64.bundle dlopen(/Users/mgland/Library/Preferences/Autodesk/maya/2016/scripts/MG-PickerStudio/MGPicker_Program/Plug-ins/MGPicker_2016x64.bundle, 1): Library not loaded: QtXml.framework/Versions/4/QtXml Referenced from: /Users/mgland/Library/Preferences/Autodesk/maya/2016/scripts/MG-PickerStudio/MGPicker_Program/Plug-ins/MGPicker_2016x64.bundle Reason: no suitable image found. Did find: /Library/Frameworks/QtXml.framework/Versions/4/QtXml: no matching architecture in universal wrapper // // Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/others/pluginWin.mel line 781: dlopen(/Users/mgland/Library/Preferences/Autodesk/maya/2016/scripts/MG-PickerStudio/MGPicker_Program/Plug-ins/MGPicker_2016x64.bundle, 1): Library not loaded: QtXml.framework/Versions/4/QtXml Referenced from: /Users/mgland/Library/Preferences/Autodesk/maya/2016/scripts/MG-PickerStudio/MGPicker_Program/Plug-ins/MGPicker_2016x64.bundle Reason: no suitable image found. Did find: /Library/Frameworks/QtXml.framework/Versions/4/QtXml: no matching architecture in universal wrapper (MGPicker_2016x64) //
It said no suitable image found. Does anyone encounterd such issue before?
I tried qt for maya 2015, similar errors.