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Viewport 2.0 Bump node

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03-30-2016
02:38 AM
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Hi!
I am making a VP2.0 surface shader and a seperate bump node. If I use Maya's Bump2d node the output is connected to the shader's Nw property correctly. But if I use my own bump node, it is only connected to the destination property not the Nw.
I read a lot about this method, and in my shader I defined the bumpAttribute() function correctly. As the Maya documentation writes the connection to the Nw property is only made if I connect a bump node to the shader, so I'm guessing that I have to tell somehow at the C++/Python code that the given node is a bump node. I tried to use the utility/general/bump classification, it didn't work either.
Do you have any ideas what am I missing?
Thx,
Ferenc