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Runtime error with MPxVertexBufferGenerator class
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Hi everyone,
When I use the vertexBufferGenerator2.ogsfx shader given as an example of the vertexBufferGenerator plugin, with the glslShader plugin,
and then, when I activate the smooth mesh preview of a sphere in the scene, and I set the preview division levels to a high number like six, maya crashes.
It seems to happen after the getSourceIndexing method of the MyCustomBufferGenerator class, inherited from the MPxVertexBufferGenerator class is called.
Do you know what I could do to get around this runtime error ?
Thanks