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Rotation with rotateQuaternion attribute
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Hi all,
All transforms in Maya have a `.rotateQuaternion` attribute.
Is there any way of connecting to this instead of the regular `.rotate` channel? That is, can I pass the `.rotate` from nodeA through a `eulerToQuat` node into `.rotateQuaternion` of nodeB? When I do, nothing happens. Presumably because it is an output attribute, rather than an input attribute.