Render into Arnold from plugin

Render into Arnold from plugin

Anonymous
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Render into Arnold from plugin

Anonymous
Not applicable

Hi,

I am writing a maya plugin (c++) and this plugin is generating some MPxGeometryOverride geometry, which by default does not render.

How can my plugin be informed that there is an Arnold render started and how to send then to Arnold the right geometry for it to render ?

I could do it for VRay already but am missing some basic source code on Arnold.

Thanks !

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cheng_xi_li
Autodesk Support
Autodesk Support
Accepted solution

Hi,

 

You'll need to create Arnold Translators. You can refer to the XGen translator shipped with Maya. I've also created a simple sample in my github repo yet to be posted with a blog.  Please check them out.

 

Solidangle also provides a tutorial on their website, you can find it here.

 

Yours,

Li

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Message 3 of 3

Anonymous
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Thanks a lot !

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