Message 1 of 3
Not applicable
04-01-2017
11:06 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I am writing a maya plugin (c++) and this plugin is generating some MPxGeometryOverride geometry, which by default does not render.
How can my plugin be informed that there is an Arnold render started and how to send then to Arnold the right geometry for it to render ?
I could do it for VRay already but am missing some basic source code on Arnold.
Thanks !
Solved! Go to Solution.