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10-01-2017
08:23 PM
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My current method when reloading maya plugin is using python script to save the file(.ma /. mb) then store the maya file path, force maya to create a new scene,and then reload the saved maya file. the benefit of this method is i can restore all the connections amongst my plugin. the down side is it takes long time to reloading the scene.
is there any better way to do this?
if I don't create the new scene, i will have to delete the undo stack, delete the plugin, and all of those stuff.
Thanks
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