Postprocess Warp Effect in Viewport 2.0
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I am wondering whether postprocess effects like warping and pixel displacement are possible within Maya's Viewport 2.0 in realtime. I'm trying to achieve the following effects.
Screen space warp
Rough edges on a per object basis (notice the rough edges on the hat and jacket)
These effects are doable within a game engine, but I am wondering whether it might be possible to achieve the same directly in Maya.
This post discusses approaches for creating custom screen space reflections using Viewport 2.0
https://forums.autodesk.com/t5/maya-programming/screen-space-effects-in-viewport-2-0/td-p/6395729
It mentions using MRenderOverride and accessing screen space buffers. This is uncharted territory for me and I would like someone to give me some info on these and whether I might be able to do warping in Viewport 2.0 as well.