Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

OpenCL Error: Unknown error waiting for idle on GeForce GTX 1080 (Device 0).

OpenCL Error: Unknown error waiting for idle on GeForce GTX 1080 (Device 0).

Anonymous
Not applicable
2,304 Views
6 Replies
Message 1 of 7

OpenCL Error: Unknown error waiting for idle on GeForce GTX 1080 (Device 0).

Anonymous
Not applicable

OpenCL Error: Unknown error waiting for idle on GeForce GTX 1080 (Device 0).

 

keeps crashing Maya. Only way to exit is ending task via task manager. Wont allow me to save work.

 

TIA, Sam

0 Likes
2,305 Views
6 Replies
Replies (6)
Message 2 of 7

Anonymous
Not applicable

Hi Sam,

 

I had similar crashes when working with XGen interactive groom and the workaround was to set evaluation mode to DG.

Although it's not really fixing the issue, it got rid of the crashes on my side.

 

Hope it helps,

Renaud

0 Likes
Message 3 of 7

mspeer
Consultant
Consultant

Hi!

 

Make sure to use only 1 GPU on your system and use it with a high power profile setting.

0 Likes
Message 4 of 7

Anonymous
Not applicable

That's not really helpful for solving the issue as thats just a bandaid for it and reduces the user's hardware if they are.

0 Likes
Message 5 of 7

mspeer
Consultant
Consultant

Hi!

First you need to find out what's the problem before you can solve it.

0 Likes
Message 6 of 7

Anonymous
Not applicable

You're absolutely correct, and that was my point to you since your statement appeared to be making a random guess, I wanted to ensure you weren't giving people bad information, since Maya is designed to work with multiple cards.

0 Likes
Message 7 of 7

Anonymous
Not applicable

I have the same GPU and was having the same problem. Crashing within 20mins of use or less when I clicked on a nurbs curve/animation controller. The outliner getting spammed with that message.

 

I changed a few settings, and it seems to have mitigated the crashing. These are the settings I changed in the preferences window:

 

Display -> Viewport 2.0

Rendering engine: DirectX 11 (I have a feeling this one isn't necessary, but I've kept it on)

 

Animation -> Evaluation

Uncheck "GPU Override" (this may be the critical one)

 

GPU Cache -> Hardware Information

 

Uncheck "Set All to Automatic"

 

GPU Cache -> OpenGL-Based Selection Options

OpenGL Selection Mode:

  • Uncheck "Automatic"
  • Select "Use Vertex Arrays"

 

Full disclosure, I'm not sure the full scope of what most of these options change. I more or less went through the settings and looked for anything that might use the GPU.

 

Hope that helps you or someone else.

0 Likes