Message 1 of 2
MPxGeometryOverride + MPxLocatorNode selection highlighting
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am currently using a shader in the MPxGeometryOverride (based on the footPrint node example) and adjust the color depending on the displayStatus to show selection highlighting. Unfortunately that gets picked up by our VP2.0 LUTs as well. Disabling selection highlighting in the viewport's show settings is also ignored.
Is there a way to exclude certain render items (or node types) from ColorManagement or is there a different way for drawing selections altogether?
I tried setExcludedFromPostEffects(true) but that didnt seem to work.
Thanks