MPxGeometryOverride + MPxLocatorNode selection highlighting

MPxGeometryOverride + MPxLocatorNode selection highlighting

dominik6UUXE
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MPxGeometryOverride + MPxLocatorNode selection highlighting

dominik6UUXE
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I am currently using a shader in the MPxGeometryOverride (based on the footPrint node example) and adjust the color depending on the displayStatus to show selection highlighting. Unfortunately that gets picked up by our VP2.0 LUTs as well. Disabling selection highlighting in the viewport's show settings is also ignored.

 

Is there a way to exclude certain render items (or node types) from ColorManagement or is there a different way for drawing selections altogether?

I tried setExcludedFromPostEffects(true) but that didnt seem to work.

 

Thanks

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dominik6UUXE
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I did some further digging but I dont know much more than before.

Regular selection highlight colors (lead and active) are also affected to some extend by color management BUT if I use the same RGB values (from colorPrefs), I still end up with different values depending on the LUT. Furthermore, it doesnt solve the problem of 'selection highlight' in the VP not being respected.

 

Would appreciate any insight into how selection highlighting works...

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