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If I have a maya plug-in defined via the python API, is it possible to load a C++ dll and register additional things for the plug-in in C++? Maya's python API lacks certain features that are available in C++, like MPxFileTranslator. I was hoping that in a C++ dll (loaded by my python code) I might be able to use MFnPlugin::findPlugin to get a hold of my plugin object and then register the file translator in C++, but doing that causes maya to crash. I'm getting the impression I'd need an entirely separate C++ maya plug-in if I want a MPxFileTranslator; is that true?
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