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Missing Shader semantics for Viewport 2.0

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03-01-2018
06:45 PM
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Hi,
I am using DX11 Shaders in Maya 2017 (Update 4) and wanted to use certain semantics that, according to the Developer Guide, should be supported by Viewport 2.0, these are: PreviousWorld and PreviousViewProjection, i.e., the Previous world transformation and the Previous view-projection transformation matrices (Maya 2017 Shader semantics supported by Viewport 2.0). I looked into dx11ShaderSemantics.cpp (also for Maya 2018), but they are not defined.
Any idea where I can find these semantics and use them?
Thanks!