Maya curve(path) to unity

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Hi we are not talking about animation paths here.It's just a spline I need to get it in unity but fbx file imported to unity doesn't make it a path in unity,Because unity doesn't have such a feature.So I have this tool:
https://www.mediafire.com/file/fejhhzhapax6c4e/CurveToolForUnity.rar/file
what it does it draws paths it has two handles on each point to adjust the points it uses a local (x,y,z) (so by x = 1,y = 1 I'll get a path that goes 45 degress up on the xy surface and 0 on the z.)
So it has two handles that will adjust each side of the point.
The question is how do I extract info from a path that I have in maya to get those two local (x,y,z) for handles.can anyone do some scripting in MEL or PYTHON to get this work.I don't know these languages that well.