Message 1 of 4

Not applicable
09-18-2017
11:14 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm looking at a fast way to include external content (Mainly textures for our custom material) for our outsourcing teams, and 'File -> Archive scene' (Archive scene documentation) seems to be the fastest solution. I'm wondering if I can access it through the C++ API? or should I just use a MGlobal->MelCommand() Or should I just make my own import / export for textures?
Solved! Go to Solution.