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09-07-2017
10:49 AM
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I'm importing assets into a scene with an existing skeleton and mesh, and I need to bind and weight from the existing assets to the imported assets.
I'm creating a plugin in C++ and I can't seem to find a class reference on how to bind a mesh to a skeleton, so am I right in guessing getWeight / setWeights will bind the mesh to the skeleton with influences and set the weights?
Is there no transfer weights method that could do this more easily?
Will I have to getWeights() from the existing asset and setWeights() to the target asset?
I'm importing the assets into the scene with a namespace so I know what ones are imported and what ones are exiting.
Solved! Go to Solution.