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09-27-2017
07:46 AM
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Hi!
As you may understand, we are switching to Maya2018.
We have an issue with our custom shader which is basically a directX shader as the one in the devkit.
So here is the error we have :
[mel] sourcing folder: .../tools/art_pipeline/maya/mel/core/OurCustomEngineShader // Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/getPluginResource.mel line 66: Plug-in resource lookup failed, resource ("OurCustomEngineShader","kReloadTool") is not registered // >/!\ [mel] error while sourcing: .../tools/art_pipeline/maya/mel/core/OurCustomEngineShader/ourCustomEngineShader_initUI.mel
I manage to fix it by loading the c++ shader first before sourcing the mel but it creates other errors.
And them putting the MEL before the c++ works perfectly.
What is actual way to load custom shaders?
Thanks
Solved! Go to Solution.