Message 1 of 3
max -> maya plugin port

Not applicable
05-10-2018
09:41 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Apologies for cross-posting in the max forum also, but I figured I should ask in both worlds.
I have been tasked with porting a large max cloth sim plugin to maya. I'm familiar with the maya API, but not max's. Are there any guides or tips on porting plugins from one application to the other? Or just a guide to equivalent classes and concepts in the two?
Thanks for any guidance you may have.